Continuing Designing for Persuasion, Emotion and Trust On The Web
Designing for Persuasion, Emotion and Trust On The Web
Rob Gillham at Designing for Persuasion (2009)
Related reading
Books, research, ideas and people referenced in this talk.
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Projects and resources
- Human Factors International (HFI)00:53Gillham introduces Human Factors International as a user-centred design consultancy and mentions its courses in London, Utrecht and Hamburg.
- Star Trek: The Original Series06:16Gillham uses Spock and Kirk from the original Star Trek series to contrast logical decisions with emotional intuition and gut instinct.
Concepts
- ISO 9241-210:2019 - Human-centred design for interactive systems01:01Gillham describes HFI as a user-centred design consultancy, making human-centred design a direct context for the talk.
- Customer experience01:55Gillham says customer experience is important before contrasting work beyond usability with the question of why people would act.
- ISO 9241-11:2018 - Usability: Definitions and concepts02:44Gillham says usability work traditionally focuses on finding barriers to task completion and fixing them.
- Heuristic-systematic model05:22Gillham says people use heuristics without knowing it when deciding whether to trust someone or do business with them.
- Persuasive communication09:20Gillham defines persuasion as communication intended to induce belief or action and says it should not be coercive.
- Emotion10:34Gillham describes emotion as a physiological state of arousal and gives anger, passion, excitement and pleasure as examples.
People
- Derren Brown09:58Gillham contrasts non-coercive persuasion with what he calls Derren Brown-style trickery or misdirection.