Continuing Designing for Natural User Interfaces
Designing for Natural User Interfaces
Mark Backler at UX Brighton 2012
Related reading
Books, research, ideas and people referenced in this talk.
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Concepts
- Natural user interfaces00:20The talk defines natural user interfaces as interfaces based on inputs such as speech, gesture and touch.
Projects and resources
- Kinect03:28The talk describes Kinect as a device for skeletal tracking and gesture recognition.
- PlayStation Move06:06The talk mentions PlayStation Move as another motion-control approach alongside Kinect.
- Visual Gesture Builder08:05The talk presents Visual Gesture Builder as a tool for prototyping gestures.
- Fable: The Journey12:34The talk uses Lionhead's Fable: The Journey as its case study of a game controlled through a natural user interface.